The Guardians were never meant to lead. Ours is an order of spies and assassins. We looked to the internal threats, as well as the external threats that required a more gentle hand than the typical Arrow response of running in with swords drawn and guns firing. While each mage was expected to learn and collect, we specialized in collecting things that should never see the light of day, rather than collecting things that will one day be of use. That preview was for the Mysterium. Occasionally, we would drop a hint in the right ear to preserve the veil – very similar to how the Silver Ladder does things, when they are not being pompous and trying to take charge simply because they are Ladder. But no, the Guardians were never meant to lead.
Perhaps that needs to change in Hamilton.
We have, at present, 3 enemies at the door. A group of computerized abyssal spirits that
seem to be targeting the Free Council.
(Well, of course. Who else would
they target?) Four Litches who seem to
be targeting the Arrow and only Death Master in the city. And now something new: a possible Abyssal
spirit that “will rise and destroy us all” no one seems to be doing anything
about. Actually, no one seems to be
doing anything about any of these. And
take note godchild! When one does
nothing about an issue, that issue gets worse.
Oh. And let’s not
forget the Seerers. And the Copernicus
Device. And the Psychotecture. Actually, those last two do have some merit
of people talking and researching. I
seemed to have spent most of my day in a meetings – meetings where we talked
circles around the Copernicus Device and the Psychotecture. Meetings are a good place to learn about what
has officially gone on in any given place.
Avoid them and try to find out what is unofficially going on. Sadly, I can offer no advice on how to do
this.
Appolyion gave a report on the nature of the Psychotecture
that was created by someone named “Mr. Shandor”. More accurately, he gave a report on what we
have to do to change the “bad fun shuway” to good “fun shuway”. I don’t know what “fun shuway” is but it
doesn’t really sound fun. They should, perhaps,
call it “hard shuway” because that is what it will be if we want to get rid of
this cloud. We will have to install a
light rail system. Given the
difficulties that other cities are having with even considering such a system –
namely Toronto and Waterloo – I believe such a project will not happen. That said, we did once have a rail system in
the city down Main Street. I used to
take it to work. Some nostalgia has come
back when I see those new buses done in the old trail-trolly style. And having special lanes for buses and taxies
are very close to having tracks for the rail system.
The second thing we need to do is reverse the Jolly
cut. That is likely not going to happen.
The third thing we need to do is to remove all of the flint
that is in the walls of city hall. This
is a very good thing, as there is also an abyssal resonance that is connected
to the flint at City Hall. And I will
expand more on this after dealing with the political / a-practical. This could, actually, be done fairly easily –
if the Seerers do not interfere. We have
the money and city hall is in need of a face lift anyways. And here is where our leadership gets
questioned. Our hierarch has decided to
let it be, for now. She is concerned
that if we remove the flint (and other things), it will further the goals of
one group of Seerers (the Hegemonic Ministry).
If you don’t know what the Hegemonic Ministry is, that is probably both
good and bad. It is good, because you
don’t want to deal with them. It is bad
because knowledge is power and your mentor should be showing you how to counter
our enemy’s moves by showing you their typical moves. An any rate, the hierarch wants to let things
be until she can do more research…
Which brings us to the next problem. The spirit “Tariskar--”. And yes, I left out a letter or two. Names have power, so I am not giving this
thing more power by fully writing its name down. We know it is bad. We know it is evil. We know it is going to come and destroy the
city. We know it has an affinity to
Flint. It is probably an abyssal entity –
hence the abyssal taint on the flint at City Hall. We suspect that the Horsemen are trying to
summon this thing. Is anyone doing
anything about this? No. Is anyone worried about this? It doesn’t appear to be so. Should our leaders be more worried about the
threat that is going to come and kill us all instead of an uneasy truce? I would say so.
That said, the seerers seem to have another uneasy truce
with the Four Horsemen. As far as I
know, no horseman has attacked a Seerer.
I wonder why… Death certainly
could! He has that scythe that can kill
at will without touching anyone. Both
Appolian and Root nearly died by finding this out. I was not there (meetings all day) but had
discovered that both decided to hunt down Death. They barely scratched him.
And I haven’t even touched upon the signs that Hunters have
appeared in Hamilton, around Wilson Street.
They even have Prime guns and Prime shields. They look like weapons from an Arrow locker. Nor have I touched upon the mob selling flu
shots. (Admittedly, this isn’t that
worrisome, other than it showing the quality of mobster in Hamilton. That is something I have no worries about.)
We need a plan to fix these creatures, as well as prevent a
rising of that evil Indian spirit of change.
Godchild, be careful as to who you agree to lead you. Be careful with whom you choose to lead as
well. Priorities may be different, and
the end goals may not match what is best for you, for the Guardians, and for
the city as a whole.
I came across a curious key a few days ago. It has unique properties in that it will let
me go through secret tunnels (probably the result of the Psychotecture) but
only below the escarpment. This bares
investigating, especially as it does not seem to be magick.